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Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis

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arxiv 2204.11798 v1 pith:PNLDRBBI submitted 2022-04-25 cs.CV

classification cs.CV
keywords appearancebodyfieldsgeneralizablehumanneuraldatasetgeometry
verification ladder T0 review T1 audit T2 compute T3 formal
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This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specifically, we compress the light fields for novel view human rendering as conditional implicit neural radiance fields from both geometry and appearance aspects. We first introduce an Implicit Geometric Body Embedding strategy to enhance the robustness based on both parametric 3D human body model and multi-view images hints. We further propose a Screen-Space Occlusion-Aware Appearance Blending technique to preserve the high-quality appearance, through interpolating source view appearance to the radiance fields with a relax but approximate geometric guidance. To evaluate our method, we present our ongoing effort of constructing a dataset with remarkable complexity and diversity. The dataset GeneBody-1.0, includes over 360M frames of 370 subjects under multi-view cameras capturing, performing a large variety of pose actions, along with diverse body shapes, clothing, accessories and hairdos. Experiments on GeneBody-1.0 and ZJU-Mocap show better robustness of our methods than recent state-of-the-art generalizable methods among all cross-dataset, unseen subjects and unseen poses settings. We also demonstrate the competitiveness of our model compared with cutting-edge case-specific ones. Dataset, code and model will be made publicly available.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

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    A feed-forward transformer predicts SMPL-X vertex-aligned 3D Gaussians in a canonical T-pose, enabling real-time animation by linear blend skinning without per-frame network inference.

  3. FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A dynamic-scene representation where Gaussian primitives live freely in 4D space-time with linear motion and Gaussian time windows achieves state-of-the-art novel-view quality on complex-motion benchmarks.

  4. Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction

    cs.CV 2026-07 conditional novelty 5.0 of 10

    A new dataset of six million 4K multi-view frames with Vicon-mocap-derived SMPL-X annotations improves whole-body 3D human reconstruction when added to public training data.

  5. Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

    cs.GR 2025-08 conditional novelty 5.0 of 10

    A feed-forward pipeline predicts 3D human Gaussian splats from two input images (front and back) in 190 ms, using a DUSt3R-style point cloud predictor with extra side-view heads, nearest-neighbor color warping, and a ...

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