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MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures

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arxiv 2208.00277 v5 pith:4TUW4LIP submitted 2022-07-30 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords renderingpolygonsimagesmobilenerfnerfsneuralnovel
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper introduces a new NeRF representation based on textured polygons that can synthesize novel images efficiently with standard rendering pipelines. The NeRF is represented as a set of polygons with textures representing binary opacities and feature vectors. Traditional rendering of the polygons with a z-buffer yields an image with features at every pixel, which are interpreted by a small, view-dependent MLP running in a fragment shader to produce a final pixel color. This approach enables NeRFs to be rendered with the traditional polygon rasterization pipeline, which provides massive pixel-level parallelism, achieving interactive frame rates on a wide range of compute platforms, including mobile phones.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning

    cs.CV 2025-02 reject novelty 4.0 of 10

    VistaFlow claims fast, framerate-stable radiance field rendering on consumer hardware via a Q-learning controller, but the paper's own equations and tables do not support the headline claims.

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