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AvatarGen: a 3D Generative Model for Animatable Human Avatars

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arxiv 2208.00561 v1 pith:EAOMYCZU submitted 2022-08-01 cs.CV

classification cs.CV
keywords humanmodelavatarsanimatableappearancegenerationgeometryspace
verification ladder T0 review T1 audit T2 compute T3 formal
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Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed human generation by utilizing a coarse human body model as a proxy to warp the observation space into a standard avatar under a canonical space. To model non-rigid dynamics, it introduces a deformation network to learn pose-dependent deformations in the canonical space. To improve geometry quality of the generated human avatars, it leverages signed distance field as geometric representation, which allows more direct regularization from the body model on the geometry learning. Benefiting from these designs, our method can generate animatable human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, reanimation, and text-guided synthesis. Code and pre-trained model will be available.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SmartAvatar: Text- and Image-Guided Human Avatar Generation with VLM AI Agents

    cs.CV 2025-06 reject novelty 6.0 of 10

    A VLM-agent pipeline generates rigged 3D avatars from image or text by iteratively refining Blender/HumGen3D parameters against a similarity-based auto-verification loop, yet its reported evaluation does not support t...

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