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Understanding Pure CLIP Guidance for Voxel Grid NeRF Models

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arxiv 2209.15172 v1 pith:GT3VC3YN submitted 2022-09-30 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords clipguidanceadversarialdifferentmodelsresultsgeneratedgeneration
verification ladder T0 review T1 audit T2 compute T3 formal
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We explore the task of text to 3D object generation using CLIP. Specifically, we use CLIP for guidance without access to any datasets, a setting we refer to as pure CLIP guidance. While prior work has adopted this setting, there is no systematic study of mechanics for preventing adversarial generations within CLIP. We illustrate how different image-based augmentations prevent the adversarial generation problem, and how the generated results are impacted. We test different CLIP model architectures and show that ensembling different models for guidance can prevent adversarial generations within bigger models and generate sharper results. Furthermore, we implement an implicit voxel grid model to show how neural networks provide an additional layer of regularization, resulting in better geometrical structure and coherency of generated objects. Compared to prior work, we achieve more coherent results with higher memory efficiency and faster training speeds.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Human-like Object Grouping in Self-supervised Vision Transformers

    cs.CV 2026-03 conditional novelty 6.5 of 10

    DINO self-supervised transformers best predict human same/different object RTs; object-centric patch affinity and Gram-matrix distillation explain and transfer the alignment.

  2. Blended Point Cloud Diffusion for Localized Text-guided Shape Editing

    cs.GR 2025-07 conditional novelty 6.0 of 10

    BlendedPC fine-tunes Point-E for text-guided point cloud inpainting and uses an inference-time coordinate blending scheme that preserves identity outside the edited region.

  3. TextMesh4D: Zero-shot Text-to-4D Mesh Generation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    TextMesh4D generates text-conditioned dynamic meshes by combining a Jacobian Deformation Field, video score distillation, and a local-global semantic regularizer in a zero-shot pipeline.

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