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Learning Decentralized Strategies for a Perimeter Defense Game with Graph Neural Networks

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arxiv 2211.01757 v1 pith:Y4QITN34 submitted 2022-09-24 cs.MA cs.LG

classification cs.MAcs.LG
keywords networksdefensegraphperimeteractionsdecentralizeddefendersexpert
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the communication graph to defenders' actions such that the learned actions are close to that generated by a centralized expert algorithm. We demonstrate that our proposed networks stay closer to the expert policy and are superior to other baseline algorithms by capturing more intruders. Our GNN-based networks are trained at a small scale and can generalize to large scales. To validate our results, we run perimeter defense games in scenarios with different team sizes and initial configurations to evaluate the performance of the learned networks.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Embedded Mean Field Reinforcement Learning for Perimeter-defense Game

    cs.AI 2025-05 conditional novelty 6.0 of 10

    The paper derives optimal breach and interception strategies for a 3D perimeter-defense game and introduces an embedded mean-field actor-critic method for large-scale defender coordination.

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