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Multi-Player Bandits Robust to Adversarial Collisions

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arxiv 2211.07817 v1 pith:UZAABVH3 submitted 2022-11-15 cs.LG stat.ML

classification cs.LGstat.ML
keywords algorithmattackerscollisionsplayeragnosticbanditscollisiondefenders
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abstract

Motivated by cognitive radios, stochastic Multi-Player Multi-Armed Bandits has been extensively studied in recent years. In this setting, each player pulls an arm, and receives a reward corresponding to the arm if there is no collision, namely the arm was selected by one single player. Otherwise, the player receives no reward if collision occurs. In this paper, we consider the presence of malicious players (or attackers) who obstruct the cooperative players (or defenders) from maximizing their rewards, by deliberately colliding with them. We provide the first decentralized and robust algorithm RESYNC for defenders whose performance deteriorates gracefully as $\tilde{O}(C)$ as the number of collisions $C$ from the attackers increases. We show that this algorithm is order-optimal by proving a lower bound which scales as $\Omega(C)$. This algorithm is agnostic to the algorithm used by the attackers and agnostic to the number of collisions $C$ faced from attackers.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multi-Agent Stochastic Bandits Robust to Adversarial Corruptions

    cs.LG 2024-11 conditional novelty 7.0 of 10

    DRAA is a fully distributed, corruption-robust algorithm for heterogeneous multi-agent bandits with regret O((L/Lmin)C + log T * K/Delta_min).

  2. Heterogeneous Multi-Player Multi-Armed Bandits Robust To Adversarial Attacks

    stat.ML 2025-01 reject novelty 6.0 of 10

    A decentralized policy for heterogeneous multiplayer bandits is claimed to achieve O(log^{1+δ}T + W) regret under adversarial zero-reward attacks using one-bit communication.

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