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Generalization through Diversity: Improving Unsupervised Environment Design

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arxiv 2301.08025 v2 pith:JEOGDZJZ submitted 2023-01-19 cs.AI

classification cs.AI
keywords environmentagentenvironmentsdesignboardeffectivenessexistinglearn
verification ladder T0 review T1 audit T2 compute T3 formal
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Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in the environment (e.g., positions of obstacles in the maze, size of the board) can severely affect the effectiveness of the policy learned by the agent. To that end, existing work has proposed training RL agents on an adaptive curriculum of environments (generated automatically) to improve performance on out-of-distribution (OOD) test scenarios. Specifically, existing research has employed the potential for the agent to learn in an environment (captured using Generalized Advantage Estimation, GAE) as the key factor to select the next environment(s) to train the agent. However, such a mechanism can select similar environments (with a high potential to learn) thereby making agent training redundant on all but one of those environments. To that end, we provide a principled approach to adaptively identify diverse environments based on a novel distance measure relevant to environment design. We empirically demonstrate the versatility and effectiveness of our method in comparison to multiple leading approaches for unsupervised environment design on three distinct benchmark problems used in literature.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 2 citations worldwide. Full citation record

  1. Improving Environment Novelty Quantification for Effective Unsupervised Environment Design

    cs.LG 2025-02 conditional novelty 6.0 of 10

    CENIE augments regret-based unsupervised environment design with a GMM-based novelty score derived from the student's state-action coverage, improving zero-shot transfer in Minigrid, BipedalWalker, and CarRacing.

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