REVIEW 2 cited by
HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
We present a simple yet effective method for skeleton-free motion retargeting. Previous methods transfer motion between high-resolution meshes, failing to preserve the inherent local-part motions in the mesh. Addressing this issue, our proposed method learns the correspondence in a coarse-to-fine fashion by integrating the retargeting process with a mesh-coarsening pipeline. First, we propose a mesh-coarsening module that coarsens the mesh representations for better motion transfer. This module improves the ability to handle small-part motion and preserves the local motion interdependence between neighboring mesh vertices. Furthermore, we leverage a hierarchical refinement procedure to complement missing mesh details by gradually improving the low-resolution mesh output with a higher-resolution one. We evaluate our method on several well-known 3D character datasets, and it yields an average improvement of 25% on point-wise mesh euclidean distance (PMD) against the start-of-art method. Moreover, our qualitative results show that our method is significantly helpful in preserving the moving consistency of different body parts on the target character due to disentangling body-part structures and mesh details in a hierarchical way.
Forward citations
Cited by 2 Pith papers
-
VidAnimator: User-Guided Stylized 3D Character Animation from Human Videos
A mixed-initiative system combining video motion capture with editable skinning-weight transfer lets stylized 3D characters mimic human videos.
-
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
UniRig generates topologically valid skeleton trees and skinning weights for diverse 3D meshes with an autoregressive transformer, a tree tokenization scheme, and a bone-point cross attention, trained on the new Rig-X...
Discussion (0). Continue with ORCID to comment.