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Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

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arxiv 2303.16563 v2 pith:DMRLIEQT submitted 2023-03-29 cs.LG cs.AI

classification cs.LGcs.AI
keywords skillskillslearningtasksopen-worldlargemethodminecraft
verification ladder T0 review T1 audit T2 compute T3 formal
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We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SwitchVLA: Execution-Aware Task Switching for Vision-Language-Action Models

    cs.RO 2025-06 conditional novelty 6.0 of 10

    SwitchVLA trains a vision-language-action policy to handle mid-execution instruction changes by conditioning on contact state and a three-way behavior mode, using only existing single-task demonstrations.

  2. BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks

    cs.CL 2025-05 conditional novelty 6.0 of 10

    A backward-reasoning LLM agent with recursive goal decomposition, state-consistency repair, and stage memory outperforms forward-planning baselines on Minecraft task planning.

  3. Automated Skill Discovery for Language Agents through Exploration and Iterative Feedback

    cs.AI 2025-06 conditional novelty 5.0 of 10

    EXIF repeatedly has a teacher agent explore an environment, relabel the exploration as tasks, train a student agent on it, and use the student's failures to guide the next round, improving 7B-8B agents in Webshop and Crafter.

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