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BanditQ: Fair Bandits with Guaranteed Rewards

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arxiv 2304.05219 v3 pith:RHS3SENU submitted 2023-04-11 cs.LG cs.PF

classification cs.LGcs.PF
keywords problembanditqfairpolicyregretadversarialbanditbandits
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abstract

Classic no-regret multi-armed bandit algorithms, including the Upper Confidence Bound (UCB), Hedge, and EXP3, are inherently unfair by design. Their unfairness stems from their objective of playing the most rewarding arm as frequently as possible while ignoring the rest. In this paper, we consider a fair prediction problem in the stochastic setting with a guaranteed minimum rate of accrual of rewards for each arm. We study the problem in both full-information and bandit feedback settings. Combining queueing-theoretic techniques with adversarial bandits, we propose a new online policy, called BanditQ, that achieves the target reward rates while conceding a regret and target rate violation penalty of at most $O(T^{\frac{3}{4}}).$ The regret bound in the full-information setting can be further improved to $O(\sqrt{T})$ under either a monotonicity assumption or when considering time-averaged regret. The proposed policy is efficient and admits a black-box reduction from the fair prediction problem to the standard adversarial MAB problem. The analysis of the BanditQ policy involves a new self-bounding inequality, which might be of independent interest.

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  1. Online Learning for Approximately-Convex Functions with Long-term Adversarial Constraints

    cs.LG 2025-08 conditional novelty 6.0 of 10

    An adaptive first-order algorithm achieves O(sqrt(T)) alpha-regret and O(B_T log T) + O-tilde(sqrt(T)) resource consumption for online learning with long-term adversarial constraints on alpha-approximately convex functions.

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