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HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery

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arxiv 2304.05690 v1 pith:XI2XM3W2 submitted 2023-04-12 cs.CV

classification cs.CV
keywords whole-bodyhybrik-xhybrikmeshjointsrecoveryrotationsaccuracy
verification ladder T0 review T1 audit T2 compute T3 formal
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Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment, resulting in inaccurate reconstruction. In contrast, 3D keypoint estimation methods utilize the volumetric representation to achieve pixel-level accuracy but may predict unrealistic body structures. To address these issues, this paper presents a novel hybrid inverse kinematics solution, HybrIK, that integrates the merits of 3D keypoint estimation and body mesh recovery in a unified framework. HybrIK directly transforms accurate 3D joints to body-part rotations via twist-and-swing decomposition. The swing rotations are analytically solved with 3D joints, while the twist rotations are derived from visual cues through neural networks. To capture comprehensive whole-body details, we further develop a holistic framework, HybrIK-X, which enhances HybrIK with articulated hands and an expressive face. HybrIK-X is fast and accurate by solving the whole-body pose with a one-stage model. Experiments demonstrate that HybrIK and HybrIK-X preserve both the accuracy of 3D joints and the realistic structure of the parametric human model, leading to pixel-aligned whole-body mesh recovery. The proposed method significantly surpasses the state-of-the-art methods on various benchmarks for body-only, hand-only, and whole-body scenarios. Code and results can be found at https://jeffli.site/HybrIK-X/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A system that learns fencing strategy from unlabeled bout videos via pose reconstruction and clustering, then generates new touches that trained fencers rate as competitive with real ones.

  2. SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Training on 40 datasets and larger vision transformers steadily improves whole-body and hand pose estimation, achieving state-of-the-art results on multiple benchmarks.

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