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Soundini: Sound-Guided Diffusion for Natural Video Editing

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arxiv 2304.06818 v1 pith:MDUXQF64 submitted 2023-04-13 cs.CV

classification cs.CV
keywords videovisualeditingframessoundsound-guidedtemporalconsistency
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We propose a method for adding sound-guided visual effects to specific regions of videos with a zero-shot setting. Animating the appearance of the visual effect is challenging because each frame of the edited video should have visual changes while maintaining temporal consistency. Moreover, existing video editing solutions focus on temporal consistency across frames, ignoring the visual style variations over time, e.g., thunderstorm, wave, fire crackling. To overcome this limitation, we utilize temporal sound features for the dynamic style. Specifically, we guide denoising diffusion probabilistic models with an audio latent representation in the audio-visual latent space. To the best of our knowledge, our work is the first to explore sound-guided natural video editing from various sound sources with sound-specialized properties, such as intensity, timbre, and volume. Additionally, we design optical flow-based guidance to generate temporally consistent video frames, capturing the pixel-wise relationship between adjacent frames. Experimental results show that our method outperforms existing video editing techniques, producing more realistic visual effects that reflect the properties of sound. Please visit our page: https://kuai-lab.github.io/soundini-gallery/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Audio-Guided Visual Editing with Complex Multi-Modal Prompts

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A training-free framework that maps audio embeddings into Stable Diffusion's text space and fuses multiple audio/text prompts via per-patch residual noise selection, outperforming text-only editors on new audio-visual...

  2. Sounding that Object: Interactive Object-Aware Image to Audio Generation

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A latent diffusion audio model is trained to ground sound in image patches, then uses SAM segmentation masks at test time so users can generate audio for selected objects in a scene.

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