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SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes

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arxiv 2304.08971 v1 pith:CWDRX526 submitted 2023-04-18 cs.CV

classification cs.CV
keywords neuralonlinerenderinggeometricinputradiancereconstructionrepresentation
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abstract

Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. While NeRF-based methods produce promising novel view synthesis results, their long offline optimization time and lack of geometric constraints pose challenges to efficiently handling online input. Inspired by the complementary advantages of classical 3D reconstruction and NeRF, we thus investigate marrying explicit geometric representation with NeRF rendering to achieve efficient online reconstruction and high-quality rendering. We introduce SurfelNeRF, a variant of neural radiance field which employs a flexible and scalable neural surfel representation to store geometric attributes and extracted appearance features from input images. We further extend the conventional surfel-based fusion scheme to progressively integrate incoming input frames into the reconstructed global neural scene representation. In addition, we propose a highly-efficient differentiable rasterization scheme for rendering neural surfel radiance fields, which helps SurfelNeRF achieve $10\times$ speedups in training and inference time, respectively. Experimental results show that our method achieves the state-of-the-art 23.82 PSNR and 29.58 PSNR on ScanNet in feedforward inference and per-scene optimization settings, respectively.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. NeRF-Texture: Synthesizing Neural Radiance Field Textures

    cs.CV 2024-12 conditional novelty 7.0 of 10

    A NeRF-based representation plus latent patch-matching algorithm that synthesizes meso-structure textures from multi-view images and maps them onto new 3D shapes.

  2. Deformable Radial Kernel Splatting

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A new 2D planar kernel primitive with learnable radial bases, mixed L1/L2 norms, and edge sharpening generalizes Gaussian splatting and claims better rendering quality with fewer primitives.

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