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TextMesh: Generation of Realistic 3D Meshes From Text Prompts
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The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also achieved in the generation of 3D content from such text prompts. To this end, a new line of methods recently emerged trying to harness diffusion models, trained on 2D images, for supervision of 3D model generation using view dependent prompts. While achieving impressive results, these methods, however, have two major drawbacks. First, rather than commonly used 3D meshes, they instead generate neural radiance fields (NeRFs), making them impractical for most real applications. Second, these approaches tend to produce over-saturated models, giving the output a cartoonish looking effect. Therefore, in this work we propose a novel method for generation of highly realistic-looking 3D meshes. To this end, we extend NeRF to employ an SDF backbone, leading to improved 3D mesh extraction. In addition, we propose a novel way to finetune the mesh texture, removing the effect of high saturation and improving the details of the output 3D mesh.
Forward citations
Cited by 3 Pith papers
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3D PixBrush: Image-Guided Local Texture Synthesis
A method that uses a reference image to automatically predict a localization mask and synthesize a matching local texture on a 3D mesh.
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Updating the LoRA score model one step ahead of the 3D model and keeping only the first-order correction term yields L2-VSD, a stable and higher-quality variant of VSD for text-to-3D generation.
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Few-step Flow for 3D Generation via Marginal-Data Transport Distillation
MDT-dist distills a pretrained 3D flow model into a 1-2 step generator using velocity matching plus velocity distillation, cutting TRELLIS inference from 6.1s to 0.68s while approximately preserving generation quality.
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