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LEO: Generative Latent Image Animator for Human Video Synthesis

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arxiv 2305.03989 v3 pith:LD42VDEB submitted 2023-05-06 cs.CV

classification cs.CV
keywords motionhumanvideoappearancesynthesiscoherencyspatio-temporalsynthesizing
verification ladder T0 review T1 audit T2 compute T3 formal
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Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to different features in the generation process aimed at representing appearance and motion. However, in the absence of strict mechanisms to guarantee such disentanglement, a separation of motion from appearance has remained challenging, resulting in spatial distortions and temporal jittering that break the spatio-temporal coherency. Motivated by this, we here propose LEO, a novel framework for human video synthesis, placing emphasis on spatio-temporal coherency. Our key idea is to represent motion as a sequence of flow maps in the generation process, which inherently isolate motion from appearance. We implement this idea via a flow-based image animator and a Latent Motion Diffusion Model (LMDM). The former bridges a space of motion codes with the space of flow maps, and synthesizes video frames in a warp-and-inpaint manner. LMDM learns to capture motion prior in the training data by synthesizing sequences of motion codes. Extensive quantitative and qualitative analysis suggests that LEO significantly improves coherent synthesis of human videos over previous methods on the datasets TaichiHD, FaceForensics and CelebV-HQ. In addition, the effective disentanglement of appearance and motion in LEO allows for two additional tasks, namely infinite-length human video synthesis, as well as content-preserving video editing.

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    Adding an L1 sparsity penalty to the motion dictionary of the LIA portrait animator produces disentangled, human-interpretable motion vectors that support controllable image and video editing and scale to roughly one ...

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