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Towards Multi-Layered 3D Garments Animation
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Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by only human bodies and struggle to handle general scenarios. In this paper, we propose a novel data-driven method, called LayersNet, to model garment-level animations as particle-wise interactions in a micro physics system. We improve simulation efficiency by representing garments as patch-level particles in a two-level structural hierarchy. Moreover, we introduce a novel Rotation Equivalent Transformation that leverages the rotation invariance and additivity of physics systems to better model outer forces. To verify the effectiveness of our approach and bridge the gap between experimental environments and real-world scenarios, we introduce a new challenging dataset, D-LAYERS, containing 700K frames of dynamics of 4,900 different combinations of multi-layered garments driven by both human bodies and randomly sampled wind. Our experiments show that LayersNet achieves superior performance both quantitatively and qualitatively. We will make the dataset and code publicly available at https://mmlab-ntu.github.io/project/layersnet/index.html .
Forward citations
Cited by 2 Pith papers
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Neural Garment Dynamic Super-Resolution
A learning-based method reconstructs high-resolution garment geometry from low-resolution simulation inputs by predicting coarse shape corrections and fine wrinkle residuals.
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FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling
A hybrid framework that uses LBS deformation for tight clothing and a free-form point generator for loose skirts and dresses achieves state-of-the-art FID and perceptual quality on the ReSynth benchmark.
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