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Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents

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arxiv 2305.13455 v3 pith:DB255CSZ submitted 2023-05-22 cs.CL

classification cs.CL
keywords agentsllmsgameslanguagemodelssettingsclembenchgame
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive settings. Other recent work has argued that Large Language Models (LLMs), if suitably set up, can be understood as (simulators of) such agents. A connection suggests itself, which this paper explores: Can LLMs be evaluated meaningfully by exposing them to constrained game-like settings that are built to challenge specific capabilities? As a proof of concept, this paper investigates five interaction settings, showing that current chat-optimised LLMs are, to an extent, capable to follow game-play instructions. Both this capability and the quality of the game play, measured by how well the objectives of the different games are met, follows the development cycle, with newer models performing better. The metrics even for the comparatively simple example games are far from being saturated, suggesting that the proposed instrument will remain to have diagnostic value. Our general framework for implementing and evaluating games with LLMs is available at https://github.com/clembench .

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  1. Dynamic benchmarking framework for LLM-based conversational data capture

    cs.CL 2025-02 conditional novelty 4.0 of 10

    An LLM-based framework that benchmarks conversational data capture using synthetic users, applied to loan applications, shows adaptive follow-up questions improve extraction accuracy.

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