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Random-Access Neural Compression of Material Textures

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arxiv 2305.17105 v1 pith:54A7CTI6 submitted 2023-05-26 cs.GR cs.CV

classification cs.GRcs.CV
keywords compressionmaterialneuraltexturesimagememorytextureaccess
verification ladder T0 review T1 audit T2 compute T3 formal
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The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16x more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A learnable initialization network plus short fine-tuning produces 2D Gaussian image representations faster than GaussianImage, with adaptive Gaussian counts per image.

  2. GATE: Geometry-Aware Trained Encoding

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A geometry-aware encoding stores trainable feature vectors on triangle surfaces and outperforms hash grids in speed and often quality for neural ambient occlusion and radiance caching.

  3. Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors

    cs.GR 2025-06 conditional novelty 6.0 of 10

    Neural texture sets can be stored as low-range BC1 blocks and decoded with cooperative-vector hardware, giving comparable quality at up to half the memory of prior BC6-based methods.

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