REVIEW 3 cited by
Random-Access Neural Compression of Material Textures
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16x more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.
Forward citations
Cited by 3 Pith papers
-
Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
A learnable initialization network plus short fine-tuning produces 2D Gaussian image representations faster than GaussianImage, with adaptive Gaussian counts per image.
-
GATE: Geometry-Aware Trained Encoding
A geometry-aware encoding stores trainable feature vectors on triangle surfaces and outperforms hash grids in speed and often quality for neural ambient occlusion and radiance caching.
-
Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors
Neural texture sets can be stored as low-range BC1 blocks and decoded with cooperative-vector hardware, giving comparable quality at up to half the memory of prior BC6-based methods.
Discussion (0). Continue with ORCID to comment.