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ChessGPT: Bridging Policy Learning and Language Modeling
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When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.
Forward citations
Cited by 2 Pith papers
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Tracking World States with Language Models: State-Based Evaluation Using Chess
A model-agnostic chess evaluation metric measures state-tracking fidelity by comparing legal-move sets of predicted and true positions, showing GPT-4o's reconstruction quality degrades over longer games.
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Complete Chess Games Enable LLM Become A Chess Master
A fine-tuned 3B LLM trained on FEN-best-move pairs can play complete chess games, but the reported 1788 Elo is based on a fragile, unvalidated evaluation procedure.
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