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NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis
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We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model, so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data, we propose an automated synthetic data pipeline. For this, we seed a pre-trained motion model, which has priors for the basics of human movement, with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data, we synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis.
Forward citations
Cited by 4 Pith papers
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Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
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InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.
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Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
Mimicking-Bench provides six humanoid-scene interaction tasks with 23K human motion references and a retarget-track-imitate pipeline that beats data-free RL on average success.
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TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions
A single diffusion model generates humans, objects, and their interactions in all seven conditioning configurations, outperforming one-way specialized baselines on BEHAVE and GRAB.
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