Pith. sign in

REVIEW 1 cited by

Towards General Game Representations: Decomposing Games Pixels into Content and Style

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2307.11141 v1 pith:6RU2NJRC submitted 2023-07-20 cs.CV

classification cs.CV
keywords gamecontentgamesstyleacrossembeddingsdownstreamrepresentations
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including game-playing agents, procedural content generation, and player modelling. The generalizability of these methods, however, remains a challenge, as learned representations should ideally be shared across games with similar game mechanics. This could allow, for instance, game-playing agents trained on one game to perform well in similar games with no re-training. This paper explores how generalizable pre-trained computer vision encoders can be for such tasks, by decomposing the latent space into content embeddings and style embeddings. The goal is to minimize the domain gap between games of the same genre when it comes to game content critical for downstream tasks, and ignore differences in graphical style. We employ a pre-trained Vision Transformer encoder and a decomposition technique based on game genres to obtain separate content and style embeddings. Our findings show that the decomposed embeddings achieve style invariance across multiple games while still maintaining strong content extraction capabilities. We argue that the proposed decomposition of content and style offers better generalization capacities across game environments independently of the downstream task.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report

    cs.LG 2024-12 unverdicted novelty 1.0 of 10

    An exploratory report curating five promising AI-for-gaming research avenues, with no original findings.

Pith tools