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Quantum tasks assisted by quantum noise

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arxiv 2308.10969 v1 pith:5HB7MP2X submitted 2023-08-21 quant-ph cond-mat.dis-nncond-mat.stat-mech

classification quant-phcond-mat.dis-nncond-mat.stat-mech
keywords quantumdisordernoisegamepresenceregionsstatestasks
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We introduce a notion of expected utility for quantum tasks and discuss some general conditions under which this is increased by the presence of quantum noise in the underlying resource states. We apply the resulting formalism to the specific problem of playing the parity game with ground states of the random transverse-field Ising model. This demonstrates a separation in the ground-state phase diagram between regions where rational players will be ``risk-seeking'' or ``risk-averse'', depending on whether they win the game more or less often in the presence of disorder. The boundary between these regions depends non-universally on the correlation length of the disorder. Strikingly, we find that adding zero-mean, uncorrelated disorder to the transverse fields can generate a weak quantum advantage that would not exist in the absence of noise.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Braiding for the win: Harnessing braiding statistics in topological states to win quantum games

    quant-ph 2024-12 conditional novelty 6.0 of 10

    Topological and fracton ordered states can serve as perfect resources for nonlocal quantum games by encoding GHZ-like measurement statistics in braiding operators.

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