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Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views

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arxiv 2308.14078 v2 pith:3U6PB4GY submitted 2023-08-27 cs.CV

classification cs.CV
keywords diffusionmodelobjectspriorsreconstructionsparseviewsapproach
verification ladder T0 review T1 audit T2 compute T3 formal
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Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible images at novel viewpoints or for distilling pre-trained diffusion priors into 3D representations using score distillation sampling (SDS), these methods often struggle to simultaneously achieve high-quality, consistent, and detailed results for both novel-view synthesis (NVS) and geometry. In this work, we present Sparse3D, a novel 3D reconstruction method tailored for sparse view inputs. Our approach distills robust priors from a multiview-consistent diffusion model to refine a neural radiance field. Specifically, we employ a controller that harnesses epipolar features from input views, guiding a pre-trained diffusion model, such as Stable Diffusion, to produce novel-view images that maintain 3D consistency with the input. By tapping into 2D priors from powerful image diffusion models, our integrated model consistently delivers high-quality results, even when faced with open-world objects. To address the blurriness introduced by conventional SDS, we introduce the category-score distillation sampling (C-SDS) to enhance detail. We conduct experiments on CO3DV2 which is a multi-view dataset of real-world objects. Both quantitative and qualitative evaluations demonstrate that our approach outperforms previous state-of-the-art works on the metrics regarding NVS and geometry reconstruction.

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Cited by 1 Pith paper

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  1. DreamComposer++: Empowering Diffusion Models with Multi-View Conditions for 3D Content Generation

    cs.CV 2025-07 conditional novelty 4.0 of 10

    A multi-view conditioning framework that improves controllable novel view synthesis and 3D reconstruction by injecting fused 3D latents into frozen image and video diffusion models.

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