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Learning Whole-body Manipulation for Quadrupedal Robot
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We propose a learning-based system for enabling quadrupedal robots to manipulate large, heavy objects using their whole body. Our system is based on a hierarchical control strategy that uses the deep latent variable embedding which captures manipulation-relevant information from interactions, proprioception, and action history, allowing the robot to implicitly understand object properties. We evaluate our framework in both simulation and real-world scenarios. In the simulation, it achieves a success rate of 93.6 % in accurately re-positioning and re-orienting various objects within a tolerance of 0.03 m and 5 {\deg}. Real-world experiments demonstrate the successful manipulation of objects such as a 19.2 kg water-filled drum and a 15.3 kg plastic box filled with heavy objects while the robot weighs 27 kg. Unlike previous works that focus on manipulating small and light objects using prehensile manipulation, our framework illustrates the possibility of using quadrupeds for manipulating large and heavy objects that are ungraspable with the robot's entire body. Our method does not require explicit object modeling and offers significant computational efficiency compared to optimization-based methods. The video can be found at https://youtu.be/fO_PVr27QxU.
Forward citations
Cited by 4 Pith papers
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A latent-diffusion-image-to-keyframe pipeline enables whole-body trajectory optimization to solve long-horizon humanoid loco-manipulation tasks in simulation, outperforming contact-only guidance.
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SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning
A single policy trained purely in simulation with a hierarchical teacher-student pipeline solves long-horizon search-grasp-transport-drop tasks on a low-cost quadruped with about 78% real-world success.
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ExBody2: Advanced Expressive Humanoid Whole-Body Control
A teacher-student whole-body tracking controller with automated motion-data filtering and specialist fine-tuning outperforms prior methods on a Unitree G1 humanoid.
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Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
A decoupled humanoid controller combines IK-based arm control with an RL locomotion policy conditioned on a CVAE motion prior, improving manipulation precision while maintaining walking stability.
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