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FlowIBR: Leveraging Pre-Training for Efficient Neural Image-Based Rendering of Dynamic Scenes

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arxiv 2309.05418 v2 pith:NQZNAPA2 submitted 2023-09-11 cs.CV

classification cs.CV
keywords renderingscenedynamicflowibroptimizationscenesefficientexisting
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce FlowIBR, a novel approach for efficient monocular novel view synthesis of dynamic scenes. Existing techniques already show impressive rendering quality but tend to focus on optimization within a single scene without leveraging prior knowledge, resulting in long optimization times per scene. FlowIBR circumvents this limitation by integrating a neural image-based rendering method, pre-trained on a large corpus of widely available static scenes, with a per-scene optimized scene flow field. Utilizing this flow field, we bend the camera rays to counteract the scene dynamics, thereby presenting the dynamic scene as if it were static to the rendering network. The proposed method reduces per-scene optimization time by an order of magnitude, achieving comparable rendering quality to existing methods -- all on a single consumer-grade GPU.

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Cited by 1 Pith paper

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  1. Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A test-time optimization method that jointly fits deformable per-object 3D Gaussians with object-centric diffusion priors to generate 4D scenes and point tracks from monocular multi-object videos.

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