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Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill
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Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning approaches. The gap between RGB space and map space makes it difficult to directly transfer the knowledge from foundation models to navigation tasks. In this work, we propose a Pixel-guided Navigation skill (PixNav), which bridges the gap between the foundation models and the embodied navigation task. It is straightforward for recent foundation models to indicate an object by pixels, and with pixels as the goal specification, our method becomes a versatile navigation policy towards all different kinds of objects. Besides, our PixNav is a pure RGB-based policy that can reduce the cost of home-assistance robots. Experiments demonstrate the robustness of the PixNav which achieves 80+% success rate in the local path-planning task. To perform long-horizon object navigation, we design an LLM-based planner to utilize the commonsense knowledge between objects and rooms to select the best waypoint. Evaluations across both photorealistic indoor simulators and real-world environments validate the effectiveness of our proposed navigation strategy. Code and video demos are available at https://github.com/wzcai99/Pixel-Navigator.
Forward citations
Cited by 2 Pith papers
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VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory
A hierarchical room-and-object memory that persists across independent ObjectNav episodes yields small success-rate gains, but most of the gain comes from within-episode memory rather than the cross-episode component.
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GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language Navigation
GC-VLN decomposes a navigation instruction into a graph of spatial constraints, solves the constraints with an optimizer, and beats prior zero-shot methods on VLN-CE benchmarks without any training.
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