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NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields
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Neural radiance fields (NeRF) have revolutionized the field of image-based view synthesis. However, NeRF uses straight rays and fails to deal with complicated light path changes caused by refraction and reflection. This prevents NeRF from successfully synthesizing transparent or specular objects, which are ubiquitous in real-world robotics and A/VR applications. In this paper, we introduce the refractive-reflective field. Taking the object silhouette as input, we first utilize marching tetrahedra with a progressive encoding to reconstruct the geometry of non-Lambertian objects and then model refraction and reflection effects of the object in a unified framework using Fresnel terms. Meanwhile, to achieve efficient and effective anti-aliasing, we propose a virtual cone supersampling technique. We benchmark our method on different shapes, backgrounds and Fresnel terms on both real-world and synthetic datasets. We also qualitatively and quantitatively benchmark the rendering results of various editing applications, including material editing, object replacement/insertion, and environment illumination estimation. Codes and data are publicly available at https://github.com/dawning77/NeRRF.
Forward citations
Cited by 2 Pith papers
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InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling
InvRGB+L jointly estimates visible and LiDAR albedo with a physics-based specular LiDAR model and cross-modal consistency losses, improving inverse rendering and LiDAR intensity simulation for urban and indoor scenes.
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TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation
A depth-completion method for transparent objects that jointly optimizes 3D Gaussian splatting with latent-diffusion surface embeddings and RGB images, outperforming prior radiance-field baselines on TransPose and ClearPose.
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