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HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation

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arxiv 2309.14225 v4 pith:2NFQ6WZO submitted 2023-09-25 cs.RO

classification cs.RO
keywords humanoidlocomotionrobotsadversarialhumanlearningmotionspatterns
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Transferring human motion skills to humanoid robots remains a significant challenge. In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion patterns and execute seamless transitions by mimicking human motions. First, we present a unified primitive-skeleton motion retargeting to mitigate morphological differences between arbitrary human demonstrators and humanoid robots. An adversarial critic component is integrated with Reinforcement Learning (RL) to guide the control policy to produce behaviors aligned with the data distribution of mixed reference motions. Additionally, we employ a specific Integral Probabilistic Metric (IPM), namely the Wasserstein-1 distance with a novel soft boundary constraint to stabilize the training process and prevent mode collapse. Our system is evaluated on a full-sized humanoid JAXON in the simulator. The resulting control policy demonstrates a wide range of locomotion patterns, including standing, push-recovery, squat walking, human-like straight-leg walking, and dynamic running. Notably, even in the absence of transition motions in the demonstration dataset, robots showcase an emerging ability to transit naturally between distinct locomotion patterns as desired speed changes.

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Cited by 1 Pith paper

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  1. ExBody2: Advanced Expressive Humanoid Whole-Body Control

    cs.RO 2024-12 conditional novelty 6.0 of 10

    A teacher-student whole-body tracking controller with automated motion-data filtering and specialist fine-tuning outperforms prior methods on a Unitree G1 humanoid.

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