REVIEW 2 cited by
Sim-to-Real Learning for Humanoid Box Loco-Manipulation
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
In this work we propose a learning-based approach to box loco-manipulation for a humanoid robot. This is a particularly challenging problem due to the need for whole-body coordination in order to lift boxes of varying weight, position, and orientation while maintaining balance. To address this challenge, we present a sim-to-real reinforcement learning approach for training general box pickup and carrying skills for the bipedal robot Digit. Our reward functions are designed to produce the desired interactions with the box while also valuing balance and gait quality. We combine the learned skills into a full system for box loco-manipulation to achieve the task of moving boxes from one table to another with a variety of sizes, weights, and initial configurations. In addition to quantitative simulation results, we demonstrate successful sim-to-real transfer on the humanoid r
Forward citations
Cited by 2 Pith papers
-
Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration
A decomposed adversarial imitation learning framework with a unified digital human prototype transfers human loco-manipulation skills across five simulated humanoid robots, reducing per-robot training time.
-
Learning to Dock: A Simulation-based Study on Closing the Sim2Real Gap in Autonomous Underwater Docking
In a simulation study, a naively trained AUV docking policy is competitive with domain-randomized and history-conditioned policies under payload variation, with robustness tricks giving only marginal gains in extreme cases.
Discussion (0). Continue with ORCID to comment.