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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

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arxiv 2310.08528 v3 pith:YTHGZARZ submitted 2023-10-12 cs.CV cs.GR

classification cs.CVcs.GR
keywords d-gsdynamicgaussianrenderinghighneuralreal-timeefficiency
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

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Forward citations

Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 27 citations worldwide. Full citation record

  1. 3D Gaussian Splatting for Scientific Particle Data Compression and Rendering

    cs.GR 2026-07 conditional novelty 6.0 of 10

    ParticleGS uses 3D Gaussian splats to mimic ParaView renderings of 281M-particle data, reaching 30 dB PSNR at 65x compression and rendering at 662 FPS.

  2. Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FutureSurf, a new benchmark for held-out future surface reconstruction, shows deformation-MLP methods leave a 2-6.6× future-surface gap while rendering quality stays flat.

  3. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  4. Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments

    cs.LG 2026-01 conditional novelty 6.0 of 10

    Flow equivariant world models use a latent memory that shifts with the agent and with inferred object motion, giving stable long-horizon prediction under partial observability.

  5. HuSc3D: Human Sculpture dataset for 3D object reconstruction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    HuSc3D provides six real-world scenes of white, low-texture sculptures with varied capture conditions, and benchmarks show Gaussian-splatting methods clearly outperform NeRF-based methods.

  6. FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A dynamic-scene representation where Gaussian primitives live freely in 4D space-time with linear motion and Gaussian time windows achieves state-of-the-art novel-view quality on complex-motion benchmarks.

  7. Quo Vadis, World Modeling?

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An agent-centric reframing of world modeling, replacing physical state prediction with 'information transitions' organized into six proxy functions and three empowerment levels.

  8. Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering

    cs.CV 2025-10 conditional novelty 5.0 of 10

    UGSDF achieves state-of-the-art novel-view rendering of dynamic urban objects without LiDAR or 3D motion annotations by jointly optimizing SDFs and 3D Gaussians under 2D depth and point-tracking priors.

  9. Gaussian kernel-based motion measurement

    cs.CV 2025-07 reject novelty 5.0 of 10

    A Gaussian kernel representation with motion consistency and super-resolution constraints measures sub-pixel displacement without per-sample tuning, as shown on synthetic and one experimental target.

  10. DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes

    cs.CV 2025-08 conditional novelty 4.0 of 10

    DrivingGaussian++ reconstructs dynamic surround-view driving scenes and performs training-free multi-task editing (weather, texture, object manipulation) using Gaussians, diffusion models, and LLM-generated trajectories.

  11. Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF

    cs.AI 2025-08 reject novelty 4.0 of 10

    The framework claims drone swarms can reconstruct 3D scenes by sharing semantic labels and poses, with a federated diffusion model generating missing views for NeRF training.

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