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SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos

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arxiv 2311.10812 v1 pith:7ZBKPZ2U submitted 2023-11-17 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords gaussianshumanskinningallowsanimatableapproachcanonicalcolor
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians. Our approach represents the human as a set of 3D Gaussians within a canonical space, whose articulation is defined by extending the skinning of the underlying SMPL geometry to arbitrary locations in the canonical space. To account for pose-dependent effects, we introduce a SE(3) field, which allows us to capture both the location and anisotropy of the Gaussians. Furthermore, we propose the use of a neural color field to provide color regularization and 3D supervision for the precise positioning of these Gaussians. We show that Gaussian splatting provides an interesting alternative to neural rendering based methods by leverging a rasterization primitive without facing any of the non-differentiability and optimization challenges typically faced in such approaches. The rasterization paradigms allows us to leverage forward skinning, and does not suffer from the ambiguities associated with inverse skinning and warping. We show compelling results on the ZJU MoCap and People Snapshot datasets, which underscore the effectiveness of our method for controllable human synthesis.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. GaussianGAN: Real-Time Photorealistic controllable Human Avatars

    cs.CV 2025-09 conditional novelty 5.0 of 10

    GaussianGAN generates photorealistic human avatars in real time by densifying Gaussian points around skeleton limbs and refining rendered features with a UNet.

  3. Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

    cs.GR 2025-08 conditional novelty 5.0 of 10

    A feed-forward pipeline predicts 3D human Gaussian splats from two input images (front and back) in 190 ms, using a DUSt3R-style point cloud predictor with extra side-view heads, nearest-neighbor color warping, and a ...

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