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GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
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Text-to-3D, known for its efficient generation methods and expansive creative potential, has garnered significant attention in the AIGC domain. However, the pixel-wise rendering of NeRF and its ray marching light sampling constrain the rendering speed, impacting its utility in downstream industrial applications. Gaussian Splatting has recently shown a trend of replacing the traditional pointwise sampling technique commonly used in NeRF-based methodologies, and it is changing various aspects of 3D reconstruction. This paper introduces a novel text to 3D content generation framework, Gaussian Diffusion, based on Gaussian Splatting and produces more realistic renderings. The challenge of achieving multi-view consistency in 3D generation significantly impedes modeling complexity and accuracy. Taking inspiration from SJC, we explore employing multi-view noise distributions to perturb images generated by 3D Gaussian Splatting, aiming to rectify inconsistencies in multi-view geometry. We ingeniously devise an efficient method to generate noise that produces Gaussian noise from diverse viewpoints, all originating from a shared noise source. Furthermore, vanilla 3D Gaussian-based generation tends to trap models in local minima, causing artifacts like floaters, burrs, or proliferative elements. To mitigate these issues, we propose the variational Gaussian Splatting technique to enhance the quality and stability of 3D appearance. To our knowledge, our approach represents the first comprehensive utilization of Gaussian Diffusion across the entire spectrum of 3D content generation processes.
Forward citations
Cited by 4 Pith papers
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Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
A learnable initialization network plus short fine-tuning produces 2D Gaussian image representations faster than GaussianImage, with adaptive Gaussian counts per image.
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GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
GaussianPainter produces 3D Gaussians from a point cloud and reference image in one forward pass by constraining Gaussian rotations with predicted surface normals.
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TSGaussian: Semantic and Depth-Guided Target-Specific Gaussian Splatting from Sparse Views
TSGaussian couples YOLOv9+SAM mask guidance with depth regularization to improve sparse-view 3D Gaussian Splatting reconstruction of specified target objects.
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RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator
A real2sim2real robot simulator that combines 3D Gaussian Splatting with a physics engine to generate photorealistic training data and run closed-loop policy evaluation.
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