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Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation

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arxiv 2311.17117 v3 pith:2XACAJKJ submitted 2023-11-28 cs.CV

classification cs.CV
keywords characteranimationimage-to-videoanimateapproachconsistencydiffusionensure
verification ladder T0 review T1 audit T2 compute T3 formal
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Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However, challenges persist in the realm of image-to-video, especially in character animation, where temporally maintaining consistency with detailed information from character remains a formidable problem. In this paper, we leverage the power of diffusion models and propose a novel framework tailored for character animation. To preserve consistency of intricate appearance features from reference image, we design ReferenceNet to merge detail features via spatial attention. To ensure controllability and continuity, we introduce an efficient pose guider to direct character's movements and employ an effective temporal modeling approach to ensure smooth inter-frame transitions between video frames. By expanding the training data, our approach can animate arbitrary characters, yielding superior results in character animation compared to other image-to-video methods. Furthermore, we evaluate our method on benchmarks for fashion video and human dance synthesis, achieving state-of-the-art results.

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Cited by 15 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  3. MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion-based framework that animates multiple characters in one scene from separate reference images and pose sequences while preserving each character's identity.

  4. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    Presents a scene-adaptive 3D human image animation framework using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human and camera trajectories, claiming improvements on two benchmarks.

  5. MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

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    Using a 3D foundation model to produce viewpoint-aware anchors plus multi-view reference textures enables realistic human-object-interaction reenactment with large out-of-plane rotations.

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    X-NeMo trains a 1D identity-agnostic motion descriptor end-to-end with a diffusion model, enabling zero-shot portrait animation with improved identity and expression fidelity.

  8. Wan-Animate-2: Pushing the Application Boundaries of Character Animation

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An end-to-end Diffusion Transformer animates a still character from a driving video without motion extractors, with optional text camera control and a real-time streaming variant.

  9. InfinityHuman: Towards Long-Term Audio-Driven Human

    cs.CV 2025-08 conditional novelty 5.0 of 10

    A coarse-to-fine audio-driven animation framework that uses pose-guided refinement and hand-specific reward learning to generate long, identity-stable talking videos.

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    Animate-X++ turns cartoon images into pose-driven animations with text-controlled moving backgrounds, claiming state-of-the-art results on a new synthetic anthropomorphic benchmark.

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  15. How to Build Digital Humans? From Priors to Photorealistic Avatars

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