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MANUS: Markerless Grasp Capture using Articulated 3D Gaussians
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Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.
Forward citations
Cited by 2 Pith papers
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HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
A 3D Gaussian Splatting based framework augments bimanual hand-object interaction datasets with diverse, realistic poses and views, improving baseline pose and contact estimation on Arctic and H2O.
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AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion
AdaDexGrasp learns to fuse point clouds with finger-level tactile labels to generate, judge, and correct dexterous grasps, reporting 91%/82%/83% success on seen, unseen-object, and unseen-category sets in simulation.
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