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Controllable Human-Object Interaction Synthesis
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Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Human-Object Interaction Synthesis (CHOIS), an approach that generates object motion and human motion simultaneously using a conditional diffusion model given a language description, initial object and human states, and sparse object waypoints. Here, language descriptions inform style and intent, and waypoints, which can be effectively extracted from high-level planning, ground the motion in the scene. Naively applying a diffusion model fails to predict object motion aligned with the input waypoints; it also cannot ensure the realism of interactions that require precise hand-object and human-floor contact. To overcome these problems, we introduce an object geometry loss as additional supervision to improve the matching between generated object motion and input object waypoints; we also design guidance terms to enforce contact constraints during the sampling process of the trained diffusion model. We demonstrate that our learned interaction module can synthesize realistic human-object interactions, adhering to provided textual descriptions and sparse waypoint conditions. Additionally, our module seamlessly integrates with a path planning module, enabling the generation of long-term interactions in 3D environments.
Forward citations
Cited by 5 Pith papers
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Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
DiffGrasp synthesizes full-body grasping motion sequences with realistic hand-object contact from object shape and motion via a single conditional diffusion model.
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InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation
InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.
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SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis
SyncDiff synthesizes multi-body human-object interaction motions with one diffusion model plus explicit synchronization and frequency decomposition, improving contact and action-quality metrics over prior methods on f...
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Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
Mimicking-Bench provides six humanoid-scene interaction tasks with 23K human motion references and a retarget-track-imitate pipeline that beats data-free RL on average success.
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InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions
InterDance introduces a 3.93-hour duet dance dataset and a diffusion method with contact and penetration guidance for reactive dance generation.
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