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EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS

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arxiv 2312.04564 v3 pith:4SDAW53P submitted 2023-12-07 cs.CV cs.GR

classification cs.CVcs.GR
keywords traininggaussiansmemoryrenderingfasterscenestorageaccelerated
verification ladder T0 review T1 audit T2 compute T3 formal
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Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce per-point memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach develops a pruning stage which results in scene representations with fewer Gaussians, leading to faster training times and rendering speeds for real-time rendering of high resolution scenes. We reduce storage memory by more than an order of magnitude all while preserving the reconstruction quality. We validate the effectiveness of our approach on a variety of datasets and scenes preserving the visual quality while consuming 10-20x lesser memory and faster training/inference speed. Project page and code is available https://efficientgaussian.github.io

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    FlexGaussian is a training-free pipeline that prunes and quantizes 3D Gaussian Splatting scenes, achieving up to 96.4% compression with less than 1 dB PSNR drop.

  2. Virtual Memory for 3D Gaussian Splatting

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A proxy-mesh visibility buffer with page streaming and level of detail lets 3D Gaussian Splatting render scenes larger than GPU memory while culling occluded Gaussians.

  3. Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

    cs.CV 2025-07 conditional novelty 5.0 of 10

    A split-then-clone densification schedule with energy-guided multi-resolution training roughly halves 3D Gaussian Splatting training time while keeping reconstruction quality.

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