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3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting

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arxiv 2312.09228 v3 pith:I5PTJDB6 submitted 2023-12-14 cs.CV

classification cs.CV
keywords animatableavatarsgaussiantrainingsplattingachieveclothedextremely
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but often require days of training, and are extremely slow at inference time. Recently, the community has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training, these methods can barely achieve an interactive rendering frame rate with around 15 FPS. In this paper, we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30 minutes and rendered at real-time frame rates (50+ FPS). Given the explicit nature of our representation, we further introduce as-isometric-as-possible regularizations on both the Gaussian mean vectors and the covariance matrices, enhancing the generalization of our model on highly articulated unseen poses. Experimental results show that our method achieves comparable and even better performance compared to state-of-the-art approaches on animatable avatar creation from a monocular input, while being 400x and 250x faster in training and inference, respectively.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

    cs.CV 2024-12 conditional novelty 6.0 of 10

    GaussianPainter produces 3D Gaussians from a point cloud and reference image in one forward pass by constraining Gaussian rotations with predicted surface normals.

  2. 3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

    cs.CV 2024-12 conditional novelty 6.0 of 10

    3D2-Actor interleaves pose-conditioned 2D denoising with 3D Gaussian rectification to generate realistic, temporally consistent human avatars from multi-view video.

  3. SAGA: Surface-Aligned Gaussian Avatar

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A two-stage surface-aligned Gaussian representation (adhere-then-detach) improves monocular human avatar synthesis and enables direct mesh extraction.

  4. Exploring Dynamic Novel View Synthesis Technologies for Cinematography

    cs.CV 2024-12 unverdicted novelty 2.0 of 10

    A review of dynamic novel view synthesis for cinematography, accompanied by a self-made montage using Nerfacto, 4D-GS, and SC-GS.

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