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HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles
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We present HAAR, a new strand-based generative model for 3D human hairstyles. Specifically, based on textual inputs, HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds, meshes, or volumetric functions. However, by using the 2D priors, they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods, and they only model the ''outer shell'', which is not ready to be used in physics-based rendering or simulation pipelines. In contrast, we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems, we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies, we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches.
Forward citations
Cited by 2 Pith papers
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Scaling Up Forest Vision with Synthetic Data
Pretraining a tree-segmentation model on 75 hectares of synthetic, physics-simulated LiDAR forest data lets one annotated real plot match full real-data training in several benchmark regions.
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HairFormer: Transformer-Based Dynamic Neural Hair Simulation
A transformer-based two-stage network predicts static hair drapes and dynamic hair motion for arbitrary hairstyles and body poses in real time, trained with physics-inspired losses rather than pre-simulated data.
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