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Virtual Pets: Animatable Animal Generation in 3D Scenes

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arxiv 2312.14154 v1 pith:WYJTW26B submitted 2023-12-21 cs.CV

classification cs.CV
keywords virtualanimaldataexperiencesforegroundmodelmotionnerf
verification ladder T0 review T1 audit T2 compute T3 formal
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Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals

    cs.CV 2025-08 conditional novelty 3.0 of 10

    A structured review of 3D animal reconstruction covering explicit, parametric, implicit, and Gaussian splatting representations, with a comparison of six methods and a dataset overview.

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