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4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency

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arxiv 2312.17225 v3 pith:M5AHFKRA submitted 2023-12-28 cs.CV

classification cs.CV
keywords contentgenerationdgencreationgroundedmotioncapabilitiescompared
verification ladder T0 review T1 audit T2 compute T3 formal
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Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs directly, they are constrained by limited motion capabilities and depend on unreliable prompt engineering for desired results. To address these problems, this work introduces \textbf{4DGen}, a novel framework for grounded 4D content creation. We identify monocular video sequences as a key component in constructing the 4D content. Our pipeline facilitates controllable 4D generation, enabling users to specify the motion via monocular video or adopt image-to-video generations, thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing video-to-4D baselines, our approach yields superior results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. More importantly, compared to previous image-to-4D and text-to-4D works, 4DGen supports grounded generation, offering users enhanced control and improved motion generation capabilities, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/

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Forward citations

Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation

    cs.CV 2025-06 conditional novelty 7.0 of 10

    A feed-forward VAE plus rectified-flow model animates arbitrary static meshes from text prompts in seconds, with a new 4M-sequence training dataset.

  2. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  3. Step-Level Visual Grounding Faithfulness Predicts Out-of-Distribution Generalization in Long-Horizon Vision-Language Models

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A new step-level measure of visual grounding in long-horizon vision-language models predicts out-of-distribution generalization (r=0.83), and varies independently of model scale and in-distribution accuracy.

  4. SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

    cs.RO 2026-02 conditional novelty 6.0 of 10

    SoMA couples robot joint actions, environmental forces, and learned Gaussian-splat dynamics into a single neural simulator, improving resimulation and generalization on real robot soft-body manipulation by about 20% o...

  5. CharacterShot: Controllable and Consistent 4D Character Animation

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    A new pipeline generates pose-controlled, view-consistent 4D character animations from one reference image and a 2D pose sequence, backed by a new 13,115-character dataset and benchmark.

  6. 4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A two-stage cascaded video diffusion model generates 16-view consistent videos from a monocular video, enabling higher-quality 4D content reconstruction.

  7. Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A video-to-4D model that encodes mesh animations into compact Gaussian variation latents and diffuses them conditioned on the video and a canonical Gaussian splat.

  8. Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A sliding iterative denoising scheme that alternates spatial and temporal passes, combined with skeleton conditioning, lets a diffusion model create spatio-temporally consistent multi-view human videos from sparse inp...

  9. Voyaging into Perpetual Dynamic Scenes from a Single View

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    A single-view dynamic scene can be extended into an unbounded fly-through video by iteratively outpainting partial views of a learned 4D point cloud with ray distance guidance.

  10. RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation

    cs.RO 2025-10 unverdicted novelty 5.0 of 10

    Abstract describes RoDyn but full text describes iMoWM; the record is internally inconsistent and the headline claims are absent from the body.

  11. PanoLora: Bridging Perspective and Panoramic Video Generation with LoRA Adaptation

    cs.CV 2025-09 reject novelty 5.0 of 10

    Fine-tuning a pretrained video diffusion model with LoRA rank 16 on about 1,000 synthetic videos produces panoramic video with good seam closure, but the claim that rank must exceed 8 degrees of freedom is not proven.

  12. LiON-LoRA: Rethinking LoRA Fusion to Unify Controllable Spatial and Temporal Generation for Video Diffusion

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    LiON-LoRA adds a learned scaling token to video-diffusion LoRA adapters, enabling linear and independent control of camera trajectory and object motion strength.

  13. Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors

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