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TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding
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Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However, existing technical approaches for analyzing and synthesizing hand-object manipulation are mostly limited to handling a single hand and object due to the lack of data support. To address this, we construct TACO, an extensive bimanual hand-object-interaction dataset spanning a large variety of tool-action-object compositions for daily human activities. TACO contains 2.5K motion sequences paired with third-person and egocentric views, precise hand-object 3D meshes, and action labels. To rapidly expand the data scale, we present a fully automatic data acquisition pipeline combining multi-view sensing with an optical motion capture system. With the vast research fields provided by TACO, we benchmark three generalizable hand-object-interaction tasks: compositional action recognition, generalizable hand-object motion forecasting, and cooperative grasp synthesis. Extensive experiments reveal new insights, challenges, and opportunities for advancing the studies of generalizable hand-object motion analysis and synthesis. Our data and code are available at https://taco2024.github.io.
Forward citations
Cited by 3 Pith papers
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VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances
From 204K egocentric human videos, the authors automatically extract visual, grasp, and trajectory affordances and train one vision-language model, VLAff, that predicts all three for robot manipulation.
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MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
MEgoHand generates egocentric hand-object interaction motions from an RGB image, a text instruction, and an initial MANO hand pose using VLM-based semantics, monocular depth, and flow matching.
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DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
A neural controller combining RL and imitation learning on iteratively mined demonstrations tracks human kinematic references for dexterous manipulation, yielding over 10% higher success rates than prior baselines.
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