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Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
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Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geometry, number of degrees of freedom (DOFs), or number of fingers. We present a simple, but effective framework capable of kinematically retargeting multiple human hand-object manipulations from a publicly available dataset to a wide assortment of kinematically and morphologically diverse target hands through the exploitation of contact areas. We do so by formulating the retarget operation as a non-isometric shape matching problem and use a combination of both surface contact and marker data to progressively estimate, refine, and fit the final target hand trajectory using inverse kinematics (IK). Foundational to our framework is the introduction of a novel shape matching process, which we show enables predictable and robust transfer of contact data over full manipulations while providing an intuitive means for artists to specify correspondences with relatively few inputs. We validate our framework through thirty demonstrations across five different hand shapes and six motions of different objects. We additionally compare our method against existing hand retargeting approaches. Finally, we demonstrate our method enabling novel capabilities such as object substitution and the ability to visualize the impact of design choices over full trajectories.
Forward citations
Cited by 2 Pith papers
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Deep Sensorimotor Control by Imitating Predictive Models of Human Motion
A predictive model of human hand motion, trained on human interaction data, can reward a robot policy for tracking predicted future keypoints and enable learning of dexterous manipulation from sparse rewards.
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MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand
A low-cost open-source robot hand combines direct-drive backdrivable actuation, dense three-axis tactile sensing, and a full software stack into one human-scale, reproducible platform.
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