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Collaborative Control for Geometry-Conditioned PBR Image Generation
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Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from RGB. As existing paradigms for cross-modal fine-tuning are not suited for PBR generation due to both a lack of data and the high dimensionality of the output modalities, we propose to train a new PBR model that is tightly linked to a frozen RGB model using a novel cross-network communication paradigm. As the base RGB model is fully frozen, the proposed method retains its general performance and remains compatible with e.g. IPAdapters for that base model.
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Cited by 1 Pith paper
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DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion
DualMat is a dual-path diffusion model combining an albedo-optimized pretrained latent path with a material-specialized compact latent path, using feature distillation and rectified flow to estimate PBR materials from...
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