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Mastering the Game of Guandan with Deep Reinforcement Learning and Behavior Regulating

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arxiv 2402.13582 v1 pith:WXLSP2JS submitted 2024-02-21 cs.AI cs.LG

classification cs.AIcs.LG
keywords gameagentsbehaviordecisiondeepframeworkguandanneural
verification ladder T0 review T1 audit T2 compute T3 formal
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Games are a simplified model of reality and often serve as a favored platform for Artificial Intelligence (AI) research. Much of the research is concerned with game-playing agents and their decision making processes. The game of Guandan (literally, "throwing eggs") is a challenging game where even professional human players struggle to make the right decision at times. In this paper we propose a framework named GuanZero for AI agents to master this game using Monte-Carlo methods and deep neural networks. The main contribution of this paper is about regulating agents' behavior through a carefully designed neural network encoding scheme. We then demonstrate the effectiveness of the proposed framework by comparing it with state-of-the-art approaches.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mastering Da Vinci Code: A Comparative Study of Transformer, LLM, and PPO-based Agents

    cs.AI 2025-06 conditional novelty 5.0 of 10

    A PPO agent with a Transformer encoder beats prompted LLMs and a history-limited Transformer baseline at Da Vinci Code, winning 58.5% of evaluation games.

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