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RAUCA: A Novel Physical Adversarial Attack on Vehicle Detectors via Robust and Accurate Camouflage Generation
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Adversarial camouflage is a widely used physical attack against vehicle detectors for its superiority in multi-view attack performance. One promising approach involves using differentiable neural renderers to facilitate adversarial camouflage optimization through gradient back-propagation. However, existing methods often struggle to capture environmental characteristics during the rendering process or produce adversarial textures that can precisely map to the target vehicle, resulting in suboptimal attack performance. Moreover, these approaches neglect diverse weather conditions, reducing the efficacy of generated camouflage across varying weather scenarios. To tackle these challenges, we propose a robust and accurate camouflage generation method, namely RAUCA. The core of RAUCA is a novel neural rendering component, Neural Renderer Plus (NRP), which can accurately project vehicle textures and render images with environmental characteristics such as lighting and weather. In addition, we integrate a multi-weather dataset for camouflage generation, leveraging the NRP to enhance the attack robustness. Experimental results on six popular object detectors show that RAUCA consistently outperforms existing methods in both simulation and real-world settings.
Forward citations
Cited by 4 Pith papers
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3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation
PGA uses 3D Gaussian Splatting to generate physical adversarial camouflage from a few images, improving multi-view attack robustness on vehicle detectors.
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ALLUDE: A Unified Evaluation System for Configurable Attacks in Differentiable Environments
A configurable, cross-platform simulator-based evaluation platform shows that object class and camera trajectory, not weather or detector choice, dominate whether 3D adversarial patch attacks succeed, and that all tes...
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UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks
UnDREAM enables optimization of adversarial textures on arbitrary 3D objects inside Unreal Engine by bridging the simulator to the differentiable renderer Mitsuba.
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Physical Adversarial Camouflage through Gradient Calibration and Regularization
Nearest Gradient Calibration and Loss-Prioritized Gradient Decorrelation reduce the AP@0.5 of a camouflaged vehicle detector from 13.19% to 2.16% with YOLOv3, and improve transfer to other detectors.
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