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Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

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arxiv 2403.09675 v1 pith:EGHBCSEX submitted 2024-02-05 cs.CV cs.GR

classification cs.CVcs.GR
keywords generationscenesystemindoormeshesobjectdatabasesmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation

    cs.CV 2025-12 conditional novelty 6.0 of 10

    A training-free pipeline generates instance-level, physically interactive 3D tabletop scenes from text or one image, with a differentiable rotation optimizer and top-view spatial alignment for collision-free layouts.

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  3. 3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

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    A self-improving vision-language-model policy iteratively crafts 3D environments from text, and renderings of those environments serve as effective synthetic pretraining data for vision models.

  4. Video Perception Models for 3D Scene Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    VIPScene synthesizes 3D scenes by generating a video with Cosmos, reconstructing it with Fast3R, extracting objects with Grounded-SAM and MASt3R, and assembling them from Objaverse assets.

  5. ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

    cs.CV 2025-06 conditional novelty 6.0 of 10

    ReSpace is an autoregressive LLM framework for text-driven 3D indoor scene editing and synthesis, using a structured JSON scene representation and a voxelization-based layout metric.

  6. Large Language Models in Cybersecurity: Applications, Vulnerabilities, and Defense Techniques

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    A survey that maps LLM applications, vulnerabilities, and defenses across eight cybersecurity domains, but with significant citation and rigor problems.

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