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Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction

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arxiv 2403.11447 v1 pith:NP2GT4W6 submitted 2024-03-18 cs.CV

classification cs.CV
keywords dynamicflowgaussianreconstructionscenemethodmotionmotion-aware
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information carried by 2D observations, thus suffering from performance degradation and model redundancy. To address the above problem, we propose a novel motion-aware enhancement framework for dynamic scene reconstruction, which mines useful motion cues from optical flow to improve different paradigms of dynamic 3DGS. Specifically, we first establish a correspondence between 3D Gaussian movements and pixel-level flow. Then a novel flow augmentation method is introduced with additional insights into uncertainty and loss collaboration. Moreover, for the prevalent deformation-based paradigm that presents a harder optimization problem, a transient-aware deformation auxiliary module is proposed. We conduct extensive experiments on both multi-view and monocular scenes to verify the merits of our work. Compared with the baselines, our method shows significant superiority in both rendering quality and efficiency.

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A training-only Gaussian splatting loss, which renders predicted 3D semantics and motion into 2D camera views, improves semantic occupancy and scene flow prediction across several camera-based models.

  3. FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A dynamic-scene representation where Gaussian primitives live freely in 4D space-time with linear motion and Gaussian time windows achieves state-of-the-art novel-view quality on complex-motion benchmarks.

  4. 3D Gaussian Representations with Motion Trajectory Field for Dynamic Scene Reconstruction

    cs.RO 2025-08 conditional novelty 5.0 of 10

    A 3D Gaussian Splatting model whose Gaussian centers are represented as a learned combination of shared global motion bases recovers dynamic scenes and motion trajectories from monocular video.

  5. Enhanced Velocity Field Modeling for Gaussian Video Reconstruction

    cs.CV 2025-07 conditional novelty 5.0 of 10

    Velocity field rendering with flow-based losses and flow-assisted densification lifts dynamic Gaussian novel-view PSNR by about 2.5 dB on Nvidia-long and Neu3D.

  6. PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations

    cs.CV 2025-07 conditional novelty 5.0 of 10

    PCR-GS stabilizes pose-free 3D Gaussian Splatting on fast-moving video by aligning DINO semantic features and wavelet high-frequency details between neighboring frames.

  7. SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model

    cs.GR 2025-06 conditional novelty 5.0 of 10

    A UV-texture-driven Gaussian splatting avatar method claims faster, leaner, and better human-scene reconstruction than HUGS, but its tables contain internal inconsistencies.

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