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UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

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arxiv 2403.11589 v1 pith:25EIGR3K submitted 2024-03-18 cs.CV

classification cs.CV
keywords humangaussiansmeshgaussianrenderingtextureslearningmodels
verification ladder T0 review T1 audit T2 compute T3 formal
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Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel view rendering of human models, both training and inference processes are time-consuming. Recent approaches have utilized 3D Gaussians to represent the human body, enabling faster training and rendering. However, they undermine the importance of the mesh guidance and directly predict Gaussians in 3D space with coarse mesh guidance. This hinders the learning procedure of the Gaussians and tends to produce blurry textures. Therefore, we propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. We utilize the embedding of UV map to learn Gaussian textures in 2D space, leveraging the capabilities of powerful 2D networks to extract features. Additionally, through an independent Mesh network, we optimize pose-dependent geometric deformations, thereby guiding Gaussian rendering and significantly enhancing rendering quality. We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose. The code and data will be made available on the homepage https://alex-jyj.github.io/UV-Gaussians/ once the paper is accepted.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A dual-branch optimization fitting body motion and per-video 3D Gaussian appearance jointly, guided by a diffusion proxemics prior, improves close-interaction reconstruction from monocular video.

  2. 3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

    cs.CV 2024-12 conditional novelty 6.0 of 10

    3D2-Actor interleaves pose-conditioned 2D denoising with 3D Gaussian rectification to generate realistic, temporally consistent human avatars from multi-view video.

  3. SAGA: Surface-Aligned Gaussian Avatar

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A two-stage surface-aligned Gaussian representation (adhere-then-detach) improves monocular human avatar synthesis and enables direct mesh extraction.

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