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MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control

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arxiv 2403.12037 v2 pith:IZZ3QUFO submitted 2024-03-18 cs.CV

classification cs.CV
keywords instructionsagentminedreamerfollowsteadilyabilitychain-of-imaginationcontrol
verification ladder T0 review T1 audit T2 compute T3 formal
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It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics

    cs.RO 2025-12 conditional novelty 6.0 of 10

    A 3D-aware VLM, RoboTracer, generates metric-grounded spatial traces for robot manipulation using scale supervision and metric-sensitive reinforcement rewards.

  2. CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Causal Diffusion Policy adds historical action conditioning and attention cache sharing to diffusion-based robot policies, improving success rates on most tested manipulation tasks under degraded observations.

  3. BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks

    cs.CL 2025-05 conditional novelty 6.0 of 10

    A backward-reasoning LLM agent with recursive goal decomposition, state-consistency repair, and stage memory outperforms forward-planning baselines on Minecraft task planning.

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