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Comp4D: LLM-Guided Compositional 4D Scene Generation

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arxiv 2403.16993 v1 pith:3D5HRLFL submitted 2024-03-25 cs.CV

classification cs.CV
keywords scenecompositionalcomp4dcontentgenerationmodelsconstructscreation
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in diffusion models for 2D and 3D content creation have sparked a surge of interest in generating 4D content. However, the scarcity of 3D scene datasets constrains current methodologies to primarily object-centric generation. To overcome this limitation, we present Comp4D, a novel framework for Compositional 4D Generation. Unlike conventional methods that generate a singular 4D representation of the entire scene, Comp4D innovatively constructs each 4D object within the scene separately. Utilizing Large Language Models (LLMs), the framework begins by decomposing an input text prompt into distinct entities and maps out their trajectories. It then constructs the compositional 4D scene by accurately positioning these objects along their designated paths. To refine the scene, our method employs a compositional score distillation technique guided by the pre-defined trajectories, utilizing pre-trained diffusion models across text-to-image, text-to-video, and text-to-3D domains. Extensive experiments demonstrate our outstanding 4D content creation capability compared to prior arts, showcasing superior visual quality, motion fidelity, and enhanced object interactions.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GS-Agent: Creating 4D Physical Worlds With Generative Simulation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Three LLM agents write physics-engine code from text, review rendered frames, and correct errors, turning prompts into physically simulated 4D worlds with camera control.

  2. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  3. TextMesh4D: Zero-shot Text-to-4D Mesh Generation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    TextMesh4D generates text-conditioned dynamic meshes by combining a Jacobian Deformation Field, video score distillation, and a local-global semantic regularizer in a zero-shot pipeline.

  4. Uni3D-MoE: Scalable Multimodal 3D Scene Understanding via Mixture of Experts

    cs.CV 2025-05 conditional novelty 5.0 of 10

    A sparse mixture-of-experts 3D multimodal LLM adaptively fuses RGB, RGBD, BEV, point cloud, and voxel tokens, achieving SOTA on several ScanNet-based 3D scene understanding benchmarks.

  5. From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

    cs.RO 2026-07 conditional novelty 4.0 of 10

    Physical intelligence needs an embodied brain that reasons over interventions and emits capability requests, grounded by a physical harness and shared experience contracts rather than direct actuator policies.

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